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Hello! We completed your game with the Witch class and wanted to, as requested, provide the following feedback:

General thoughts: 
Thanks for allowing us the opportunity to play-test your creation! We're currently developing a game ourselves and it's always a pleasure to see what other developers are working on!

The concept of this game is very neat and not something we've seen before, and we enjoyed it. There's room for expansion, should you desire it. 

It was observed that there was a bit of a difference of music genre used between the Intro / outro screens, and the actual game play music. While this didn't bother us, it could sit strangely with others. 

We were able to pwn the game with the Witch.

Suggestions / fixes:

1. This suggestion is more 'stupid-proofing' than anything else, we thought that presenting text such as 'Select column' on the very first column row selection screen would be helpful. We saw the arrows but for a moment, weren't completely sure what they meant.

2. We thought it would well to suggest 'Item shop' text on the top of the buy screen, or something of similar indication.

3. We noticed that when the buy screen is up, it blocks off part of the information presented beneath the character on the right side, to include health. We used health gain items at that point but could only see part of our health. This isn't the biggest problem ever, since this is a short game, but something we wanted to note.

4. We didn't end up using items too much (our inventory filled up) and thought it would be well to suggest a way to rid of purchased items, such as the ones that affect the rooms, while in the buy screen in case we desired other items.

That is all we observed during our play-through. Thanks again for providing us the opportunity and congrats on the game release!

Until next tale,
- Beastly Fables

Thanks for the feedback, cool you beat the game.

The 4 points you listed are all very helpful. It's interesting you beat the game without using items much, as most of my successful runs heavily relied on spamming items.

Will look into #3 in particular b/c I never ran into that issue. Might have to playtest on different resolutions.

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No problem at all!

We tested the game on a less common monitor resolution of 1920×1200, in case that’s useful. As for item usage, we ended up focusing mostly on coin upgrades, which meant we were earning money much faster than we could spend it. We were then able to upgrade damage and health tons. This started becoming noticeable after about five or six rounds.

Thanks again, and we really enjoyed checking it out!